Warzone Reloaded
Why is this needed?
I believe that a warzone overhaul would be a good addition to the server, to stop the warzones being stale, but not in the traditional way of changing the location of the zones, but instead actually changing how the game mode works, to try keep it to a fresh experience to try and retain players as well as pull back older players for some new playstyles.
For the ones that require different weapon types, they would all have warzone shops that would be altered depending on what warzone spawned.
I think what it would do is also flip the dynamic on who are winning the warzones every time, because these people that are so used to just using mk1s would than have to learn a new load of weapons.
Warzone Types (all names are subject to change, just had to be clear for the post)
"OG WARZONE"
Leave warzone the way it is in this mode, allow the ifrit slamming, roaches, everything the way people are used to.
"Fuck Roaches"
Just OG warzone, without any kind of suppressors in the shops
"Pea Shooters"
Within the warzone shop there would only be guns up to a maximum of 5.56mm, no big mag versions either.
Remove garage access, add a warzone vehicle store, with access to only SUV, Hatchback Sports, and Quilins, meaning that people would always be rippable whilst driving in.
"Rooky Rooky Bang Bang"
Only 30 RND rooks in the shop, played into a simple two point zone, meaning everyone would have to be fighting in a fairly tight area, potentially make this one inside of a town so that people are rook banging each other in houses etc, maybe find a small down and make it so no houses are purchasable within that town
Warzone Points
Add 2/3/4 point warzones, that will change the dynamic of play, from groups holding a flag each, to being forced to slam into each other.
instead of having -1 and +1 points, make it so that all zones have to be fully captured for the warzone to end.
example: use the same sort of way the territory flags work, on a percentage basis, and the more people in the zone the faster it captures.
You could have a 5 point zone, and when all five are captured it ends.
With regards to the all 5 captured, when they are fully captured they'd disappear, so the zones would reduce until all 5 are 100% capped (I dont mean uncapping and recapping other peoples) it would just keep going up, and of course the gang holding at the time would get the reward, example below.
Gang A capture 15% of point 1
Gang B capture 20% of point 1
Gang C capture 65% of point 1
Point 1 despawns,
Same with point 2, 3, 4, 5 and then warzone ends when this is complete.
Ignore the shitty diagram, I'm on trackpad.
This would stop people being able to sit on the same cap all game, when its captured they'll have to rotate, the more people on the point from the current gang capturing it, the faster it'd capture

Why is this needed?
I believe that a warzone overhaul would be a good addition to the server, to stop the warzones being stale, but not in the traditional way of changing the location of the zones, but instead actually changing how the game mode works, to try keep it to a fresh experience to try and retain players as well as pull back older players for some new playstyles.
For the ones that require different weapon types, they would all have warzone shops that would be altered depending on what warzone spawned.
I think what it would do is also flip the dynamic on who are winning the warzones every time, because these people that are so used to just using mk1s would than have to learn a new load of weapons.
Warzone Types (all names are subject to change, just had to be clear for the post)
"OG WARZONE"
Leave warzone the way it is in this mode, allow the ifrit slamming, roaches, everything the way people are used to.
"Fuck Roaches"
Just OG warzone, without any kind of suppressors in the shops
"Pea Shooters"
Within the warzone shop there would only be guns up to a maximum of 5.56mm, no big mag versions either.
Remove garage access, add a warzone vehicle store, with access to only SUV, Hatchback Sports, and Quilins, meaning that people would always be rippable whilst driving in.
"Rooky Rooky Bang Bang"
Only 30 RND rooks in the shop, played into a simple two point zone, meaning everyone would have to be fighting in a fairly tight area, potentially make this one inside of a town so that people are rook banging each other in houses etc, maybe find a small down and make it so no houses are purchasable within that town
Warzone Points
Add 2/3/4 point warzones, that will change the dynamic of play, from groups holding a flag each, to being forced to slam into each other.
instead of having -1 and +1 points, make it so that all zones have to be fully captured for the warzone to end.
example: use the same sort of way the territory flags work, on a percentage basis, and the more people in the zone the faster it captures.
You could have a 5 point zone, and when all five are captured it ends.
With regards to the all 5 captured, when they are fully captured they'd disappear, so the zones would reduce until all 5 are 100% capped (I dont mean uncapping and recapping other peoples) it would just keep going up, and of course the gang holding at the time would get the reward, example below.
Gang A capture 15% of point 1
Gang B capture 20% of point 1
Gang C capture 65% of point 1
Point 1 despawns,
Same with point 2, 3, 4, 5 and then warzone ends when this is complete.
Ignore the shitty diagram, I'm on trackpad.
This would stop people being able to sit on the same cap all game, when its captured they'll have to rotate, the more people on the point from the current gang capturing it, the faster it'd capture

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