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Rule Changes

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Rules changes - https://nextlevelgaming.gg/pages/AltisLife-Rules/

2.7 Microphone:
Those playing on the server must have a functional and clear microphone in order to play. You must be able to use verbal communication at all times whilst playing.

Removed - Duplicate rule

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2.9 Parking:
Do not park your cars in the middle of a road in a densely populated area (E.g. Kavala GZ). They may be deleted without notice.

Removed - Will be enforced by police and AAA

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2.11 Armed Vehicles:
2.11c - Ghost Hawk - The Armed Ghost Hawk can shoot at all ground and air vehicle targets as long as prior initiation has been made.

*Changed To*

2.11c - Ghost Hawk - The Armed Ghost Hawk can shoot at anyone firing a primary weapon at the heli, armed vehicles, MRAPs and air vehicle targets as long as prior initiation has been made.

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3.1 Roleplay Everything:
You must stay in character at all times. Please ensue you are keeping high roleplay standards at all times.

*Changed To*

3.1 Always Roleplay:
On our server, you are required to stay in roleplay at all times, breaking roleplay ruins the fun for everyone in that situation, and even those just listening.

If you need to talk to the person outside of roleplay, wait until the situation is over, then contact them politely on TeamSpeak or via side chat and just say “do you mind if we have a chat about what just happened”.

If you are quite angry, we suggest taking a small break before contacting them to calm down so the resolution is more civilized, there are always members of staff available to assist you with a resolution if needed. Demanding “TS NOW!” will probably get you kicked.

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3.2 Out of Character Chat:
If you need to go out of roleplay to advise someone of something then please tell them you have passed them a note and type // in direct chat // means out of character, Please do not use this for extended conversations. Take the conversation to TeamSpeak if required.

Removed - Updated 3.1

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3.3 Microphones Required:
Next Level Gaming operates microphone-only servers, If you do not have a microphone then, unfortunately, this is not the community for you. Quality roleplay can only be achieved with a microphone. As such, anyone caught on our servers using direct chat to type or RP will be warned/kicked and if they come back and proceed to not use a microphone, they will be issued with a ban (Punishment kick/ban).

3.3a English speaking:
Please note that we are a English language speaking server here at Next Level Gaming, so we ask all players when roleplaying with other players to speak English please, if you cannot then unfortunately, this is not the community for you, English is our primary language off our staff.

Removed - Duplicate Rule

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3.4 Sidechat Roleplay:
Roleplaying or discussing players locations is not allowed in sidechat. Anyone caught doing this will be banned. Example (There are 6 players from gang X about to rob the bank, I need help i am being chased by the police, police/rebels are camping drug dealer, etc).

Removed - Updated 3.1

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3.7 Baiting:
Baiting for the sake of a gunfight is not roleplay. Punishment is a ban. Examples: Flying over someone with a chopper waiting for warning shots to instantly shoot them back, robbing a service station with the intent of a gunfight, etc.

Removed

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4.1 The only way to initiate is by speaking through direct communication.

*Changed To*

4.1 A valid initiation needs to contain the following things:
Clear instructions
An audible threat
Time to respond
This can be anything from, telling someone to leave, telling them to get out of a car, telling them to drop something or telling them to put there hands up etc etc.

The instructions you give must be physically possible, no telling them to hop on one leg, or telling someone to put their hands up when they are in restraints/in a vehicle.

The Clear part means no rushing the words, IE if a vehicle is driving past don’t try and rush so they hear you, this is poor RP, just keep chasing and wait for a better opportunity.

Remember, it is your responsibility to ensure they have heard your Instructions, It is always best to repeat yourself multiple times.

A Visible AND Audible Threat

This is really simple, A Visible threat is you or your gang mates pointing a gun at someone's head, If you are telling someone to do something with a gun in their face they better comply.
An Audible threat is just that, “or I will Kill you”, “or I will taze you”, “or I will knock you out”, make sure if giving an Audible threat you stick to what you say, If you threaten to taze someone then lethal them this is Poor RP, same goes if you threaten to punch someone and then you shoot them, expect a ban.
Time to respond

This is very simple, a rushed initiation is a bannable initiation.
Always give them more than enough time to complete the Instructions you gave, “but they were in a car” is not a valid excuse to say something and then instantly shoot.
Initiating on Tyres

Police have the ability to initiate on tires, this will normally then turn into a 2-minute chase, but that is not a server rule, it is a Police rule to where possible encourage a police chase.
It must follow the above initiating rules, so it must be clear instructions, must be an audible threat (i.e. “or I will shoot your tyres”), and there must be enough time to respond to the instructions.
If the police initiate on tyres and end up shooting a passenger then the officers must fully comp, failure to do so will result in admin action being taken.
Returning Fire

So, when can you shoot back,

This is where poor RP comes into play, If the police have initiated on tyres, you can not shoot until either you have completed a valid initiation or the police have opened fire on your vehicle.
Where possible you should also counter initiate, as instantly opening fire when someone initiates can be classed as poor RP. Driving around someone intentionally waiting for them to get annoyed and initiate on you, so you can jump out and kill them/get your gang to kill them is poor RP.
Just think of it from the other side, if you asked someone to put their hands up, and the moment you finish talking they 1 tap you.

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4.1a You may initiate on air vehicles by pressing ‘Alt+1’ or ‘Alt+2’ , after a reasonable amount of time, if the player hasn't left the area or landed, you may kill anyone inside of the air vehicle.

Removed

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4.1b Players may find out the identity of the pilot in flight to send them a text message containing some form of initiation via the message system. If you are to initiate on a player flying a helicopter, you are not allowed to shoot the player's gang members outside of said helicopter, but they are allowed to fire at you.

Removed

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4.4 You are allowed to shoot at ground vehicles (this includes grounded helicopters) to disable it without initiating role-play. However, after the vehicle is disabled the shooters must approach the vehicle to initiate role play with the passengers.

Removed

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4.5 Someone hitting you over the head (Shift G) is considered a one-way initiation, meaning you are allowed to kill the person who knocked you out.

Removed

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4.6 Each gang is individually responsible for initiating role play.

Removed

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5.4 Hostility Towards Medics:
Medics cannot be robbed, killed or taken hostage for any reason. Medics are also not permitted to rob, kill or take someone hostage, however medics should be following the orders of the dominant party.

*Changed To*

5.4 Hostility Towards Medics:
Medics cannot be robbed, killed or taken hostage for any reason. Medics are also not permitted to rob, kill or take someone hostage,however medics should be following the orders of the dominant party. You can however kill a medic if they refuse to leave or you send warning shots and they continue to revive.

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5.7 Ghosthawk & Hellcat Armed Usage:
The Police Ghosthawk & Havoc Hellcat Armed can only engage on other air vehicles; By no means can the Ghosthawk, Blackfoot or Hellcat Armed be used to engage ground vehicles or maritime vehicles.

Removed

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5.9 Police are not allowed to execute players. unless inside a redzone or the player that is downed is blocking a staircase or access into a building.

Removed

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7.1 Value of Life:
At all times you must value your life as if it was your last. If you're at a clear disadvantage, for example, 3 rebels aiming at you while you are in a car or a gun pointed to the back of your head whilst you're looking the other direction, you must comply with their demands, use common sense. ie, No 180ing people as this would not work in a real life situation

*Changed To*

6.2 Value of Life:

At all times you must value your life as if it was your last. If you're at a clear disadvantage, for example, 3 rebels aiming at you while you are in a car or a gun pointed to the back of your head whilst you're looking the other direction, you must comply with their demands, use common sense. ie, No 180ing people as this would not work in a real life situation

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8.2 Blue Zone/Orange Zone:
Blue zones are located at police stations, rules for this are similar to green zones, however, police may transport suspects within these during an active situation.
You are not permitted to block the entrance to blue zones, this is because within the confines of RP the police station is always manned and such an action can not occur.
You are not allowed to camp outside the bluezone with the intention to rob/harass/kill police at any time.
You are allowed to raid a blue zone within a reason a staff member must be contacted in order to plan the raid
If you have prior initiation when police enter a blue zone and they have knowing moved the situation inside of the blue zone you may start a raid without needing to inform staff

*Changed To*

8.2 Blue Zone/Orange Zone:
Also known as the Police Zone.
This area is marked in Blue. Anyone is permitted to retreat to a blue zone, this is a police station and anyone should be able to seek the protection of the police, rebels are not permitted to chase them in there to get their friends back, same as the green zone no killing, shooting or crime of any kind is permitted in this zone, if rebels want to attack request it from an admin (you need valid reasoning, not just "we want too").
Any officers found abusing the blue zone will be banned for exploiting.
e.g. running in and out for a gun fight
When the police zone turns orange you are no longer permitted to crush/impound/store vehicles or send people to prison in that HQ until it turns back to blue.
You must have a valid reason to start an assault on the Police Headquarters, such as;
Reclaiming organisation vehicles that the police have taken
Freeing members of your organisation from questioning/police custody
This is not an option purely because you want a gunfight with police.
Police must not block entrances and must leave any lockable door/gate unlocked.
All police defending the PD must be inside the zone.
Rebels attacking must only shoot from inside the zone once it goes red.
NLR does apply to a HQ raid for both parties.
You may not return.
When a war zone spawns over a blue zone (I.e. Pyrgos Blue zone) All Redzone/War zone rules will be in effect and will overrule blue zone rules. This will apply until the War zone has ended (any current combat in a blue zone MUST stop immediately)

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8.3 Black zones:
Black zones are located at ION Headquaters, rules for this are similar to green zones, however, ION may transport suspects within these during an active situation.
You are not permitted to block the entrance to black zones, this is because within the confines of RP the police station is always manned and such an action can not occur.
You are not allowed to camp outside the blackzone with the intention to rob/harass/kill ion at any time.
You are allowed to raid a black zone within a reason a staff member must be contacted in order to plan the raid
If you have prior initiation when ion enter a black blue zone and they have knowing moved the situation inside of the black zone you may start a raid without needing to inform staff

Removed

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9.3 If Negotiations break down and no resolution occurs, then a valid form of indication must be made to all parties involved and the Negotiator(s) given time to leave. If the negotiator(s) is shot as they leave, this will be considered as RDM

*Changed To*

9.3 If Negotiations break down and no resolution occurs and both parties agree to call off negotiations combat may commence (Initiation is not required if both parties agree that negotiations are called off). The Negotiator(s) must be given time to leave. If the negotiator(s) is shot as they leave, this will be considered as RDM

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10 - Territory Rules

Removed - Territory Rules was a guide not rules

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